local yedu = fk.CreateSkill{
    name = "lingling__yedu",
    tags = {Skill.Compulsory}
}
Fk:loadTranslationTable{
    ["lingling__yedu"] = "夜渡",
    [":lingling__yedu"] = "锁定技，你回复体力时，额外回复1点体力。",
}

yedu:addEffect(fk.PreHpRecover, {
    can_trigger = function (self, event, target, player, data)
        return target == player and player:hasSkill(yedu.name)
    end,
    on_use = function (self, event, target, player, data)
        data:changeRecover(1)
    end,
})

return yedu